So on a level by level basis, what are some of your favorite grenades you have expiereince with? I like thebidea of an incendiary grenade but it all the damage nades seem so underwhelming at low levels at least and the -2AC and all the rolls really feels more beneficial. This separates them from all the gun/melee-related inputs assigned to the other shoulder buttons. 4 510 000389F33 Particle Grenade: PHYS 61 ENGY 60 0. Let's see. Starfinder Core Rulebook p. , deflective reinforcement, filtered rebreather, 1d6 F plus 1d4 burn, DC 14]) jetpack, purple sphere aeon stone), AG acceleratorSite Owner: Rose-Winds LLC (Blake Davis)Or is the reflex save it and there is only one check for seeing if you take the special effect. The grenade launcher lacks the "unwieldy" property and has enough capacity for up to six grenades. Grenade, Decoupler. And that includes weapons with the automatic, explode, or unwieldy special properties! ReplyFind the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Incendiary grenades have their damage increased by +1 per dice. Benefit: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. (Active. Special: Explode (2d6 F, 1d6 burn, 10 ft. This introduces three new explosive types to a Starfinder’s arsenal. incendiary grenade I +11 (explode [5 ft. The time delay element is a powder train requiring 1. 5. In-game description The Incendiary Grenade is a Lethal grenade featured in Call of Duty: Vanguard. X2. 5 605 003C23E3 Tesla. This type of grenade (much imitated and used in many subsequent conflicts) was originally named after. Grenades are loaded individually, rather than in magazines. The rules for randomly causing the effect in a square other than the one you targeted only apply to thrown weapons (most commonly grenades) as a part of the rules determining where the weapon landed. 12 Fusion Grenade. Conditions. ! Can explode a moment after throwing/placing. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. Tactical Rules section talks about targeting grid intersections on p. Level: 6. Barbed Shrapnel Grenade. 1. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Price: 1040. Bulk: L. Fields of Study; Theorems; Envoy. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Whether you’re looking for space opera, intrigue, horror, or bug-killing adventures in the stars, Starfinder Adventure Paths can launch you into science-fantasy adventures that will build a lifetime of memories. Creatures that fail their save against a concussion grenade are knocked prone. 181) say anything with the 'Explode' property targets a grid intersection. Source Starfinder Core Rulebook pg. Name Level Price Range Capacity Bulk Special Source; Incendiary grenade I:. I understand how these things function, but I haven't seen many discussions on the why . "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level. 114. Interested in flipbooks about Starfinder - Core Rulebook? Check more flip ebooks related to Starfinder - Core Rulebook of Cullen Geahigan. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. and you really dont want to see them? One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). 245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. Making the grenades scatter and damage the party was a good response, definitely. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Hey do you see that cluster of bad guys over there. Source Starfinder Core Rulebook pg. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Pilot Actions: Each vehicle’s pilot selects her pilot actions and attempts any needed checks outside the normal character initiative count. This week I’ve been thinking about in game economy and house rules. Source Starfinder Core Rulebook pg. View flipping ebook version of Starfinder - Core Rulebook published by Cullen Geahigan on 2020-05-24. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. I didn't even know this was a thing until recently. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Society, and are thus structured differently from scenarios. The device is considered a magical. , 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft. Towering Barricade: A large barrier that seals off dangerous areas for a short time. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. Grenades are loaded individually, rather than in magazines. In Pathfinder, splash weapons cannot critically hit except for the. When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of. 240. The incendiary grenade applies burn to targets within the radius. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. The character idea was a demolitions expert, I took bombard as my fighting style, theme knowledge around chemistry for explosive synthesis, ranks in engineering, the whole kit for a demoman. The prehensile tail is a 3rd limb, treated no different than other extra limbs, like the 4 arms of the Kasatha race. Its alternative mode allows to shoot incendiary grenades that cover surface with the ground fire and residual flames upon explosion. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. 122. ; Critical — Capacity. Arguably the first hand-thrown explosive or incendiary bombs appeared at the height of the Eastern (or Byzantine) Empire around the eight. Grenades, Mines, And You. Loading a grenade into a weapon with the bombarding fusion takes a full round, as does removing a previously loaded grenade. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. An 8th level spell gem does 9d6 damage for 1400. 0029B046. are produced for a wider audience than just the Starfinder. 3. Equipment. X1. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. X2. I'd like to see grenades reworked entirely. So, the weapon properties section (p. The Impact Axe deals 3 instances of. Capacity: 20; Usage: 5/round. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. Accordingly, it is to be understood that the particular casing. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. 15. Grenades. Up to 19 grenades. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). There's two ways I can think of. Dead Space Weapon and Armor Conversion Index. DESCRIPTION. 5. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. This fuze is interchangeable with any standard firing device. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". ) Riot grenades are standard issue among police forces, as they deal nonlethal damage and slow the movements of creatures affected by the blast. Shotguns are devastating up close, sniper rifle headshots ruin enemy lives, and the. Triage Specialist Increased Outgoing healing Elite Defense Increased protection from Elites. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. Grenades came into use around the 15th century and were found to be particularly effective when exploded among enemy. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Veteran ttRPG blogger, developer, publisher, and writer Owen K. If the. Follow through with this motion. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. Seeker Fragments. Make smoke “bombs. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Fields of Study; Theorems; Envoy. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. My favorite combo with this is a Vesk soldier welding 2-handed weapons while holding a shield with their tail. The German and Japanese devices are attached to the target with magnets, the others are thrown/placed. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. ) are sold preloaded. On your way out, grab two incendiary grenades that are sitting on a spool to your left. The device is considered a magical. This introduces three new explosive types to a Starfinder’s arsenal. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. Heaven’s Radiance. Begun and held in Metro Manila, on Monday, the twenty-third day of July, two thousand seven. Fields of Study; Theorems; Envoy. Grenades. Improvisations; Expertise TalentsDisruption Grenade SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. incendiary grenades I (375; item level 2; limit 2) ion tape (275; item level 3; Armory 105) jump jets armor upgrade (1,000; item level 2) mk 1 grenade scrambler (250; item level 1; Armory 103) mk 1 ring of resistance (735; item level 2)P. Incendiary Grenade overview. A. Player > Weapon > Grenades > Solar flare grenade II (Hybrid) Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Improved Incendiary. So, let’s try to model that behavior, specifically for Starfinder. The Threefold Conspiracy Adventure Path may be played as part. ) Incendiary grenades detonate in a spray of superheated plasma. Sign In; Cart . ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. 5dmg (200 grenades) F1 Grenade(right click): 0. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell. x Illuminating. . ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. 5. When it’s the consistency of cookie dough, spoon it into little balls, wrap the ball in tin foil, and stick a small fuse into the ball. Fusese were waxed. ~ Placement can be blocked by a tool cupboard. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. Improvisations; Expertise TalentsSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. Go to starfinder_rpg r/starfinder_rpg • by. 83 Classes Technomancer 1-6 School transmutation Casting Time 1 standard action Range touch Targets 1 bulk of inert electronic equipment Duration 10 minutes/level (D) Saving Throw none; Spell Resistance no Description You transform a. I've done a lot of testing on the new "Hyper Propellant" since U32 came out in Experimental Branch. Incendiary Grenade: PHYS 1 ENGY 25 0. ) Player > Weapon > Grenades > Incendiary grenade III. The novel aspects of grenade 10 reside within the grenade's casing. Quicker Trickler: Medicine 3 ranks: Administer serums as a standard action instead of a full action: Rallying Roar: Cha 13, Intimidate 1 rankChange Grips. Starfinder simplified this rule as well, move on people. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. [citation needed] Types Frag grenade. Level: 4 Price: 700 Range: 20 ft. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. Special: Explode (10 ft. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. Lumocantha dye can be weaponized easily. Grenades usually allow a save for less damage. Prerequisites: Proficiency with grenades. Walk back through the red door, and turn right into the darkness. 273. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenadiers were originally soldiers who specialized in throwing grenades. The EMP wave from a pulse grenade is not intense enough to affect. Capacity: Drawn Bulk: L Special: Explode (3d6 F, 1d6 burn, 10 ft. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you wish to equip - a small white tag in the top left corner. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. We made it up to level 10, and I had played a Soldier. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. Unfortunately, it doesn't work too well against zombies; consuming only 2. Either that or put a trophy system in the game. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. So I haven't seen this question asked before on here but I'm not trying to build a grenade as a main weapon build, just like having them. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Capacity: Drawn Bulk: L Special: Explode (3d6 F, 1d6 burn, 10 ft. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. Found the internet! 12. Solarian is obvious, Witchwarper less so. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. Its main damage comes from igniting enemies with fire to cause. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. ) Incendiary. Grenades are a bit of a mixed bag for saves. Prerequisite (s): Proficiency with grenades. Level: 10 Price: 2500 Range: 20 ft. Shock grenades list E (electricity) as their damage type, so it would target EAC of anything in its blast radius. specific rules changes needed for receiving. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. When you throw a star grenade, arrange two. Open the door, throw in grenades, then retreat to the stairs for cover. 3) If you hit, deal damage to all creatures within the explode radius. 39. "Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion that fail a Reflex save against the grenade. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. ! Inflicts splash damage to building parts. If a creature doesn’t have enough room to appear, it doesn’t. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. The TH3 incendiary hand grenade generates heat to 4000°F. A grenade launcher is a bulky weapon that can fire any grenade a great distance. Sorted by: 3. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. Level: 6. Grenades. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. Welcome to /r/Shadowrun, chummer. I. I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger. Search within r/starfinder_rpg. 241. 5. A 20 foot square (I assume since it doesn't specify radius or diameter or shape) that provides concealment from anything that blocks line of site is what I assumed it was. Summoned creatures treat you as their summoner. Level: 8 Price: 2800 Range: 20 ft. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. These grenades are used to produce casualties by high-velocity projection of fragments. "Grenades and Rockets are purchased individually. In-game description The Incendiary Grenade is a Lethal grenade featured in Call of Duty: Vanguard. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. This means the M14 is primarily employed on material to be destroyed in a roughly secure. Throw the grenade across your body with a rolling motion. 4 575 0026D89E Stun Mine: PHYS 1 EM 58 0. additem 0029B046 1. 245, and says they have an AC of 5. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. Incendiary weapons can cause fourth- and fifth-degree burns that damage skin, muscles, ligaments, tendons, nerves, blood vessels, and even bones. 49 Level 5; Price 870 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. inventory. Star Grenade (Major) Item 17. 5. Smoke Grenade Source Starfinder Core Rulebook pg. Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Bulk: 1. Bio Grenade: Infects creatures who fail a DC 15 Fortitude save with bubonic plague (no onset). and entertainment tech like music is a fun way to explore more. These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. Improved Explosives. The Adventure Level Range. Any suggestions are welcomeShock grenades have their damage increased by +1 per dice. Starfinder Armory p. Fusion Grenade: A grenade that deals bonus damage when attached to enemies. Improved Incendiary. Other creatures in the galaxy, such as the weapon-dealing drow, have replicated this horrid tech. Any penalty you take to your attack roll also. Highly restricted, these anti -personnel grenades are filled with volatile gel that bursts into flames in contact with oxygen. Smoke Grenades, Incendiary Grenades. ago. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Incendiary weapons, incendiary devices, incendiary munitions, or incendiary bombs are weapons designed to start fires or destroy sensitive equipment using fire (and sometimes used as anti-personnel weaponry ), using materials such as napalm, thermite, magnesium powder, chlorine. The Enhanced Tactical Multi-Purpose (ET-MP) hand grenade is the first new grenade to be made by the U. ) Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. 2 to 2 seconds to burn to the igniter. The Starfinder Armory is finally here. Damage: 1d6 F. The " Grenade, Hand, Anti-Tank No. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. F-GX Frag Grenade. Manufactured by an unknown entity, the Incendiary Grenade Starfield weapon has a credit value of 480, and a mass of 0. Source Starfinder Core Rulebook pg. Open the door, and smash the wooden crates. C. It's. 2. Certainly technological applications enabling this kind of next-generation defensive ability are likely not available for security reasons, yet an ability to emit smoke or chemicals sufficient to “blind” enemy thermal sensors would naturally provide an unprecedented tactical advantage. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. Starfinder Creature Index. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. The device monitors and interprets motion in a 30-foot radius, but must be deployed in a sweeping motion to function—this is a move action that consumes a charge. 5. Grenades that would successfully land at an intersection in the area have a 50% chance to miss. Starfinder Core Rulebook p. Alien Broth. 5. Question. launchers are the most common grenade launcher available on the market. Grenades propelled by a launcher can be set to detonate upon impact or at the start of the wielder’s next turn. Quickened Spell Magic Hack Rather cheesy, but with some prep you kind of can. comes up 20), you hit regardless of your target’s AC. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. Player > Weapon > Grenades > Frag grenade I. 5. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. Starfinder - Core RulebookThis makes a huge difference with Incendiary Grenades/Bombs. This cloud provides concealment and corrodes creatures. Grenades are a bit of a mixed bag for saves. 6 Inferno Mine. . If the. The Starfield Incendiary Grenade is a Throwable found in the Settled Systems. 5. REPUBLIC ACT No. A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. Char Incendiary Grenade. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ) Shock Grenade, Mk 5 Source. 5. The M34 could be fired from a. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Incendiary Grenade. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Smoke Grenades seem really really strong. I'm aware of this line on pg 59 in the CRB. Burns can also lead to severe infections and shock. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Below are examples of standard actions. additem [item id] [amount] Example. A character who chokes for 2 consecutive rounds. 5. It starts in a retracted state while in the Driller's hand, then expands and deploys the blade when thrown. You can do it. Context: I'm running a group through the Dead Suns adventure path. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeGrenade scrambler, mk 1. In a normal round, you can perform one standard action, one move. Source Starfinder Dead Suns Adventure Path pg. It was added as part of the Season One update. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. forces during the Vietnam War and was also used during the First Gulf War. Time to start throwing. 5 605 003C23E3 Tesla. ; Critical — Capacity. 244. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. This fuze is interchangeable with any standard firing device. " regular rounds and arrows 10eb for 10 rounds AP rounds is 100 eb for 10 rounds Incendiary rounds are 100 eb for 10 bullets, arrows or. Incendiary grenades and the like should be at least 90 seconds, and maybe, maaaybe tactician can reduce that to 75. Accidentally punting the grenade 20 foot, it bounces or rolls 5 ft or what ever. How to Throw Grenades and Other Explosives in Starfield. T. . Starfinder Core Rulebook p. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Tactical Rules section talks about targeting grid intersections on p. Here at /r/Shadowrun we talk shop about all things in the shadows. Starfinder Armory p. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Venomous Level 2. Heaven’s Radiance. Dataphiles Rewards – standard datajack, frostbite-class zero rifle, 200 credits; Exo-Guardians Rewards – basic iridishell armor, two incendiary grenades I, charge cloak, 400 credits Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. scrangos • 3 yr. When you attempt a saving throw, you roll a d20 and add your base saving throw bonus. It is a modified version of Demolitionist's M16 M203 Assault Rifle designed to fire incendiary munition that sets ZEDs alight.